International Media Festival Of Wales
Nov 14, 2024
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Nov 17, 2024
In Person:
Nov 14, 2024
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Nov 14, 2024
Online:
Nov 14, 2024
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Nov 17, 2024
A traveling circus goes up in flames, leaving an unsettling mystery in its ashes.
“When I Become a Ghost” is a different kind of ghost story told from a dying woman's point of view as she begins her journey into the Afterlife. It consists of 3 parts that each explore surreal, exotic and eerie encounters. Magical realism, horror, dance and environmental genres are touched upon in each of the chapters that comprise the project. We have also experimented with form as well as content. The film is adaptable to many different exhibition formats...as an immersive walk through installation combining digital technology with video art or as a continuous short experimental film on a single screen with a running time of 14 minutes 49 seconds. Your choice.
Lara has built a life for her and her daughter, Magi, with the sea at its heart, lived and explored in their mother tongue. But as external forces push them ever closer to danger, their world begins to crumble around them.
Cinematographer Chris Tangey left Australia's cities, forever, 30 years ago. Here are some of the beautiful places he now lives with every day.
Music: "Capriole" Adrian Berenguer (under license)
Winner: New Media Film Festival Los Angeles 2024, Voce Spettacolo Film Festival Rome 2023, Port Shorts Film Festival Port Douglas 2023. Official selection: Seattle Film Festival 2024,Vision Splendid Outback Film Festival 2024, Madrid International Film Festival 2023, AZ Dronefest Phoenix 2023
A film maker researches a supposed map passed down through his family that shows the location of a treasure left by Sir Henry Morgan in Panama.
We experience a trailer ride on the highway and wake up from anesthesia in a veterinary clinic. ‘No horse on Mars’ is a film, documentary in its research that plays with fictional elements. The horse’s POV is the most effective element of the film. The voice over tells the story of the galloping mind that resides in all domesticated horses and questions the horse-human positioning. The human is introduced as a screen viewer who follows the horse, wants to measure her, record her and knows her as an object. Ultimately, from the human perspective, there seems to be a glimmer of recognition in the film for the individuality of the horse.
'abandoned: The All-American Ruins Podcast' guides listeners through immersive audio fantasies, recreating host Blake Pfeil’s experiences exploring abandoned spaces across the United States. Along the way, 'abandoned' asks critical questions about American history and culture, community, capitalism and economics, the environment, and mental health while encouraging folks to activate their imaginations as a tool for healing.
This is episode 2 of season 2. Featuring its cornerstone horse race track and grandstand, the Great Barrington Fairgrounds has sat abandoned since 1998. Join Blake as he wanders among the ghosts of fairs-gone-by while reflecting the hidden truth of his relationship with his lover Eric.
Sleep of Apples is part one of a live session of three songs by the Belgian singer-songwriter Hecla. An interpretation of the poem by Federico Garcia Lorca "Gacela De La Muerte Oscura"
Carmen is a single mother of Lupe (3) and painter. At 40 she lives in her meddling mother's house, Lourdres (65). An unexpected day Carmen's ex partner, José (38), comes back from Germany after living there 3 years. She had broken up with him because of his addiction to hard drugs. When Lourdres finds out he's in Chile she forces her to tell him they have a daughter, because Carmen had hidden the truth. No matter how much she wants to remain a single mother, Lourdres will do everything to link her back to José.
Destiny, José's arrival and Lourdres confabulate and trigger a tragedy that ends with Lupe's death.
A troubled 12-year old girl forges a bond with an ancient creature who feeds on the sound of her voice. Together, they face off against a dangerous covert military agency tasked with capturing them.
Marta constantly sacrifices herself so that her son can fulfill his dreams. Meanwhile, her husband squanders the family money on oysters.
Nothing short of a miracle can mend Erin and Lucy’s broken friendship, but that’s exactly what they get when time travelling knight Sir Galahad crashes into their lives - the trouble is, he needs their help to save the world, and the clock is ticking.
"Nature Simulation" is an artistic series that merges the elegance of nature with the precision of mathematical algorithms, illustrating the harmony between organic forms and digital art. It captures phenomena from auroras to ocean waves and plant patterns, emphasizing the synergy of nature's beauty and algorithmic design.
This series comprises six artworks - 'Ocean', 'Aurora', 'Flora', 'Lavender Wave', 'Nebula', and 'Mountain'. These artworks invite reflection on the rhythms of nature, the transient and eternal, and humanity's place in the universe, using visual metaphors like the ocean's depth, the Northern Lights' dance, the rhythmic movement of grass, otherworldly seas, nebular formations, and the timeless majesty of mountains. It suggests a more integrated understanding of human existence within a broader ecological and technological network. Artworks exploring themes of nature, cosmic existence, and the blurring boundaries between human and nonhuman entities can be interpreted through these lenses, offering a critique of human centrality and exploring a more holistic view of existence. In this dance of simulacra, the artworks also stand as a testament to Baudrillard's vision, where the replication of the natural world through digital media transcends mere imitation, becoming a hyperreal experience that questions the primacy of the natural over the constructed and the real over the artificial.
"Based on a conversation recorded by MOOEC's Conversation Partner (a free online AI English language learning tool) in October 2014; this video is a verbatim interpretation of a real conversation between two human-like intelligent agent, the Grammar Guru and Cleverbot Evie.
The piece satirises the phenomena of ineffective communication between autonomous intelligent agents and finds humour in their inability to “understand” each other’s context.
Actors perform dialogue in two different ways. The first seeks to resemble the mechanism of the original bot; as artificial creatures with a limited expressive facial and vocal range. The second shows them as humans, interpreting the dialog as a human would, with a natural array of emotions. The edit, blends these two modes of performance, to contrast the juxtaposition between the human-like and the human."
An immersive experience - playable on desktop, mobile or VR devices - that lets users explore a series of surreal interactive music videos.
Augustine opens the doors to the donjon of the Duguesclin Tower, a remnant of the 13th-century medieval castle in Grand-Fougeray. What starts as a simple visit quickly transforms into an unexpected journey into the past, deep into the heart of the medieval era... A time-travel experience that is bound to leave a lasting impression.
When a television network is accused of racism, a diverse group of writers is quickly brought together and asked to come up with an idea that “ticks all the diversity boxes” at once. The writers soon find themselves embroiled in a social media storm and realise they are being used for their diverse identities and are forced to deal with the personal and professional consequences.
In the interactive documentary "Trolls vs Elves," players navigate the treacherous landscape of online disinformation with a unique twist—choosing to play as either a Cyber Elf or an Internet Troll. Dive into the heart of the action as you confront the chilling reality of disinformation campaigns targeting Ukrainian refugees. Unravel anti-refugee propaganda on social media as a Cyber Elf or master the art of crafting disinformation as an Internet Troll. Your choices shape the narrative, with each perspective offering a distinct journey through testimonies, related topics, and an interactive data visualization. Become a savvy disinformation detective or a cunning manipulator—either way, "Trolls vs Elves" challenges players to confront the complexities of the hybrid war in Ukraine while honing their media literacy skills. Are you ready to choose your side and navigate the intricate web of truth and deception?
Hannah Louise’s 'Valley of the Dolls' project explores the intricate world of doll culture, focusing on the Monster High franchise. Through diptych photography, Hannah juxtaposes historical and modern portrayals of characters like Venus McFlytrap and Draculaura, prompting discussions on body image, gender identity, and inclusivity in media. By examining the evolution of doll representation, the project highlights societal ideals perpetuated by industries like fashion and television. Celebrating Monster High's strides in promoting body positivity and diversity, Hannah’s work encourages reflection on the importance of inclusive representation in shaping societal norms.
This project was also printed as a book.
Martin is a 22-year-old young man, in a relationship with June, and both his everyday life and his relationship are turned upside down when he comes across Amelia, his childhood love he is still in love with. She seems to hold a tight relationship with a mysterious boy who wanders on the beach and an imminent apocalypse.
Camlann - An Audio Drama.
Images speaking in volume..
We are exposed to evaluations every day. The norm by which they are made is usually out of our hands.
The story focuses on evaluation and the space that emerges when we are being judged. What do people face in the contemporary world, surrounded by evaluation mechanisms from all sides? Why is there, so little diversity in terms of thinking in the highest authorities who look at us and evaluate us, especially when we want to grow, go further? Is every element influencing the evaluation truly systematized, or is the final outcome in our everyday lives a more random result made by favourable or negative moments or situations in which we find ourselves, usually without control over them? This VR experience revolves around the contrast that arises when the participant enters the virtual space. The role and position of the viewer as an observer and evaluator in the real space undergo a change. In the virtual narrative, the recipient-user becomes the object of observation and evaluation by 16 virtual characters. Through a random algorithm that influences the behaviour of the characters, the viewer can be accepted or expelled from the environment.
Nirwana.Gold is a multi-sensory virtual reality trilogy that offers the viewer three different spiritual experiences. An individual film, soundtrack, perfume and ice cream flavour was created for each VR experience.
Chapter I: Shanti - The viewer enters the atrium of a temple and is immediately drawn into a multi-sensory,meditative experience which culminates in a feeling of complete loss of consciousness.
Chapter II: Samsara - The viewer is invited to experience birth followed by an immersive and emotional journey of the soul, travelling through the most important phases of life up until death.
Chapter III: Zen - Alternating between the perspective of deadly predator or fearful prey, the viewer experience show all elements of nature are harmoniously interconnected.For the presentation of the trilogy at a festival, the three individual chapters were cut together to simplify and speed up the screening.Therefore, the ice cream of the first chapter will introduce the trilogy and its fragrance will lead into the experience.
It is the story of a young boy who has lost an arm in the war trying to help his superior who has decided to commit suicide. He is at home in the middle of winter with an ex-combatant's salary that the government gives him that is not enough to rent a room and be able to eat. One day he goes out into the open and walks through the forest thinking about the war
Singer/songwriter Eli Fretter’s manager, Gill, has booked him into a state of the art studio space, in an attempt to encourage him to leave his traditional sensibilities and penchant for acoustic music and analog recording techniques behind, instead taking his place in the digital landscape of modern, electronic, music.
The night before his booking, Eli finds himself stranded in the studio with the strange receptionist, who insists that, with nowhere else to go, he spend the night in one of their live-rooms. Things take a surreal and nightmarish turn for Eli as reality appears to bend and distort, transporting him to-and-fro from the studio to a mysterious music venue and eventually to a dungeon, followed by a monstrous cloaked figure. Able to trust neither the eerie receptionist nor his controlling manager Gill, Eli discovers an otherworldly connection between his rapidly mutating body and the studio’s electronic equipment, which builds into a shocking climax that goes out with a flash.
Immersive or Interactive Film.
Rising Star- Young Media Artist.